Today is March 14th, 2010! A double whammy today!
1) 3/14 = Pi Day, in observance of the never ending number conceived by the ancient egyptians. Pi is equivalent to the circumference of a circle with a 1-unit diameter if it were to be laid out in a straight line and measured. This ratio as we all know is very useful in various math applications, most known that of finding the circumference and area of a circle.
http://en.wikipedia.org/wiki/Pi
2) At approximately 2AM Daylight Savings time will begin! Unless if you live in Hawaii or Arizona, be sure you remembered to set your clocks one hour ahead!
OpenBVE 2 Demo
OpenBVE 2 is a whole new version of OpenBVE which eventually will not bear the name OpenBVE, because it is internally different. So what we got here is a renderer that is completely different, it loads things super fast, and maintains a very high performance even on huge draw distances. I had set my draw distance to 5000 and ran several routes, while maintaining ~60FPS which isn't bad, although I've heard there was much higher.
OpenBVE 2 also doesn't stick to BVE's fixed track, since BVE has everything fixed relative to the main track the train is running on, OpenBVE 2 will not stick to anything. This opens up the possibility of networked tracks, or multiple tracks.
Internally OpenBVE 2 is very different, in that the core program will actually be reading extensions instead, which was meant to make it easy for developers to code new plugins for it. So far the OpenBVE 2 has all the basics of a BVE trainsim file reader, like the CSV, RW and things like that. These are all separate dll files, with their own instructions.
Going back to the fixed track thing, since OpenBVE 2 allows this, it means developers can now create their own custom language of coding if they wish, and hopefully someone will be able to figure out how networking tracks can work. Of course this work looks promising, especially since internally it will no longer be a BVE train sim clone, but rather something more. OpenBVE 2 will no longer bear the name BVE in it, and will be radically different in terms of how OpenBVE and BVE works, so for all the haters who complained about a name issue, its time for a change.
The demo can be downloaded here, and is recommended for advanced users only.
http://openbve.trainsimcentral.co.uk/openbve2.html
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OpenBVE 2 Demo | Happy Pi Day & Daylight Savings day!
March 13, 2010, 11:19:45 PM by error46146
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R62A Cobra BETA for OpenBVE has been released
March 12, 2010, 01:04:33 AM by rayv145
After a very long wait, the R62A version 5 BETA is finally released for OpenBVE!Make sure you read everything written in the installer and enjoy:
http://www.mediafire.com/file/gmwtn3towmr/R62ACobra_BETA.exe
EDIT: The BVE 2 and 4 version and the R62 are still in development. Stay tuned for updates
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http://www.mediafire.com/file/gmwtn3towmr/R62ACobra_BETA.exe
EDIT: The BVE 2 and 4 version and the R62 are still in development. Stay tuned for updates
Happy Chinese New Year!
February 13, 2010, 11:03:09 PM by error46146
Today begins the Year of the Tiger. Happy Chinese New Year to all who celebrate it, and best wishes for a year of prosperity, good luck and happiness!
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BVE Scene No 7: nine more 47 skins!
January 28, 2010, 10:47:19 AM by guillyman
Our first edition of BVE Scene for 2010 has been published today. As usual, it contains the latest updates from BVE Pages.
John Rogan has provided a set of nine (yes, nine!) reskins for the class 47 exteriors for openBVE; two new objects have been added to the ever growing Object Library; Tom Beevers' Piccadilly Line has joined our other five routes on the download pages; and there's another exclusive instalment of The Art of Object Building.
Pop over to BVE Scene to read all the details.
Regards
eezypeazy & guillyman
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John Rogan has provided a set of nine (yes, nine!) reskins for the class 47 exteriors for openBVE; two new objects have been added to the ever growing Object Library; Tom Beevers' Piccadilly Line has joined our other five routes on the download pages; and there's another exclusive instalment of The Art of Object Building.
Pop over to BVE Scene to read all the details.
Regards
eezypeazy & guillyman
New Backup TeamSpeak server has been launched
January 14, 2010, 09:14:00 PM by CanarsieR27
Due to an ongoing outage with our primary TeamSpeak server, a backup server is now ready to receive traffic. For more details, please visit the TeamSpeak section.
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