Welcome to BVEStation!
Dedicated to covering the largest transit agency in the United States, New York City Transit.
BVEStation Connect
Tour BVEStation!
Check out all the new features of BVEStation in a nutshell here!
Who's Online
62 Guests, 8 UsersRachelBerryFan47, SubwayTrainOperator5, NYZ3R0DAY, Lexington456, Allyn65, Mr Railfan, Phantom909, Dr. Subway18
Users Chatting
0 user is chatting
Log into BVEStation
BVEStation Teamspeak
Welcome!
BVE is a freeware train simualator created by a Japanese college student known as mackoy.
OpenBVE is a Open Source train simulator created by michelle. OpenBVE is compatible with most BVE files.
Here at BVEStation, you will find everything you need to play, develop for, or get general information about BVE and OpenBVE.
Latest News
A/B/C and D lines upgraded for OpenBVE and Riverbank Pk Shuttle updated
The original A, B, C and D lines have been upgraded for OpenBVE and available here:
http://www.bvestation.com/downloadinfo.php?id=75
NOTE: None of the contents of the original 4 routes have been modified, this upgrade only affects in-game performance and disk space
From the Readme:
The OpenBVE version of the Riverbank Shuttle has also been updated. This update only affects performance, nothing new has been added:
http://www.bvestation.com/downloadinfo.php?id=36
Enjoy
2 comments | Write Comment
http://www.bvestation.com/downloadinfo.php?id=75
NOTE: None of the contents of the original 4 routes have been modified, this upgrade only affects in-game performance and disk space
From the Readme:
Quote
A/B/C/D lines for OpenBVE v 0.9
Originally created by Joe (Phantom909) and the NYCTBA Staff
For more info refer to the individual readmes for each route
This Pack upgrades the original A, B, C, and D lines for improved use in OpenBVE. This package includes the unmodified contents of the orignal image files converted to .png for smaller disk usage, faster load times and smoother operation.
TO INSTALL
Unpack the 7z archive to your /Railway Folder, you will need to download the sounds seperately by downloading the original route installers (or their 7zip alternatives, whatever floats your boat) and extracting the sounds
TO ADD TO AN EXISTING OPENBVE INSTALLATION
Delete the 6thAve, 8thAve and LefShut folders in /Railway/Object first, then extract the archive to /Railway
A few words of caution:
DO NOT ATTEMPT TO USE THESE ROUTES OR OBJECTS IN BVE 2 OR 4
THESE FILES MAY NOT BE RE-USED IN ANY WAY WITHOUT PERMISSION
DO NOT CONTACT ME FOR PERMISSION TO USE THESE FILES, REFER TO THE ORIGINAL READMES FOR CONTACT INFO
I HAVE NOT TESTED THE OBJECTS WITH OTHER ROUTES THAT RELY ON THEM, YOUR MILEAGE MAY VARY
THERE ARE A FEW ERRORS THAT WILL POP UP WHEN YOU LOAD THE ROUTES, I AM AWARE OF THAT AND I AM WORKING ON IT, VISUALLY EVERYTHING IS FINE
Happy Operating
-Rayvon (rayvon9@yahoo.com)
www.bvestation.com
Coming Soon:
8 BETA to Tremont Ave
R62/R62A Codename 'Cobra'
CPW Pack Version 2 with new A and D lines
R32
The OpenBVE version of the Riverbank Shuttle has also been updated. This update only affects performance, nothing new has been added:
http://www.bvestation.com/downloadinfo.php?id=36
Enjoy
Content Contributor
Introducing Content Contributor, a brand new way of connecting developers with members of the community.
Problem: You want fellow forum members to help you out with a project.
Solution: Make a topic, and ask them for files. Developers have to sift through pages and pages of submissions to pick the best one. Members have to look hard to find these requests.
Better Solution: Use Content Contributor, insert a request for a file you need. Members check the content contributor for what they can contribute to, then simply upload the file they need. Developers can then view all their requests and download the files given to them by the members! Sound files, Textures, even zip packages are supported.
Give it a try today. Available for ALL members.
http://www.bvestation.com/contributor/
As you can see its quite plain, since the system isn't complete yet, but it is relatively functional. More features (editing, closing, viewing, etc) and bug fixes will of course be added in the future, but any comments, suggestions, or problems encountered feel free to post them here.
Here's to advancing BVEStation for 2012.
34 comments | Write Comment
Problem: You want fellow forum members to help you out with a project.
Solution: Make a topic, and ask them for files. Developers have to sift through pages and pages of submissions to pick the best one. Members have to look hard to find these requests.
Better Solution: Use Content Contributor, insert a request for a file you need. Members check the content contributor for what they can contribute to, then simply upload the file they need. Developers can then view all their requests and download the files given to them by the members! Sound files, Textures, even zip packages are supported.
Give it a try today. Available for ALL members.
http://www.bvestation.com/contributor/
As you can see its quite plain, since the system isn't complete yet, but it is relatively functional. More features (editing, closing, viewing, etc) and bug fixes will of course be added in the future, but any comments, suggestions, or problems encountered feel free to post them here.
Here's to advancing BVEStation for 2012.
OpenBVE:ME v0.59.Xa Source Code Released
Today, I will be releasing the source code of OpenBVE:ME v0.59.Xa in hopes of somebody will take the source code to build on it, and improve the technology it currently holds. I was originally hesitant on releasing the Codename Newtown series of OpenBVE, but here it is, the secret to what makes it work.
The source code which is clearly stated in the file itself is released under Creative Commons, http://creativecommons.org/licenses/by-nc-sa/3.0/
You can download it by visiting the Newtown page on the BVEStation Website. http://www.bvestation.com/multiplayerN.php
2 comments | Write Comment
The source code which is clearly stated in the file itself is released under Creative Commons, http://creativecommons.org/licenses/by-nc-sa/3.0/
You can download it by visiting the Newtown page on the BVEStation Website. http://www.bvestation.com/multiplayerN.php
WBSR - BVEStation Radio is BACK!
That's right!
It's been a while since WBSR has been on the air, but we're back. To listen all you need is iTunes, VLC or WinAmp. Requests are taken, etc.
Here's how to listen:
iTunes-
Click "Advanced" at the top, then click on "Open Stream" In the box type in "http://wnr.zapto.org:9000/" without the quotes, and click OK.
VLC Media Player-
Click "File" at the top, then click on "Open Network"
On the "URL" box type in "http://wnr.zapto.org:9000/" without the quotes, and click "Open"
Weare on right now, and will be on every Saturday 7:00PM to 9:00PM. Message me if you have any difficulties.
-Jose.
0 comments | Write Comment
It's been a while since WBSR has been on the air, but we're back. To listen all you need is iTunes, VLC or WinAmp. Requests are taken, etc.
Here's how to listen:
iTunes-
Click "Advanced" at the top, then click on "Open Stream" In the box type in "http://wnr.zapto.org:9000/" without the quotes, and click OK.
VLC Media Player-
Click "File" at the top, then click on "Open Network"
On the "URL" box type in "http://wnr.zapto.org:9000/" without the quotes, and click "Open"
We
-Jose.
OpenBVE Multiplayer Extension v0.5 Alpha is now available
The Christmas present that came very late, I present you guys with OpenBVE Multiplayer Extension v0.5 Public Pre-Alpha is available for you all to get your dirty hands on. v0.5 is yet another rewrite to be even better than Newtown, and should be more reliable as well. There isn't a page online for it or anything, but it can be downloaded at http://www.bvestation.com/OpenBVEMEWC/OpenBVEMEalpha.7z
Whats new?
OpenBVE Multiplayer Extension requires ALOT of resources which we don't have(on our end) which is also why we almost never keep OpenBVE ME online 24/7! If you try it, and like where its going please let us know, so we can gather enough support to keep it on and continue developing for it. As always report to us any bugs that you may find! We may have found some already but report em anyway, there's a very high chance you will run into some. Obviously many routes are not tested which is why this is a pre-alpha. We're leaving that up to you guys.
Player List/Supported/Playable(to be tested) Routes can be accessed at http://www.bvestation.com/cron/litterbug.php
Installation Instructions
Source code will not be released, due to code that was added to OpenBVE itself. The code for these additions will not be released. For OpenBVE's source, you can find it at trainsimframework.org
Route requests can also be placed here. If the route has a train up ahead, send me the name of the route file and you will be able to test it.
Any other questions feel free to ask. Outrageous suggestions like Networked Tracks is not my job.
BVEStation's Teamspeak Server is also back online. The TS Server underwent maintenance during the week by the hosting company and is NOT closing due to low user activity. Sorry for any inconveniences.
There may be some changes to the Teamspeak to allow users who are using the multiplayer extension to have priority in the Teamspeak. This includes new users, so that they may try the multiplayer extension.
21 comments | Write Comment
Whats new?
- Updated to the latest and greatest version of OpenBVE's Development Version (1.3.4.*)
- 1/3 the amount of code Newtown had (faster and less bloat)
- Designed to be even more stable than Newtown (but do remember this is a Pre-Alpha and it is expected to be unstable
- Inactive/Crashed/Exited wrong way players will be kicked out every 16 minutes
- Automatic Route Detection (No need to select a route, do see the list of routes that are compatible OR waiting to be tested)
- Dispatch Panel is currently not done
OpenBVE Multiplayer Extension requires ALOT of resources which we don't have(on our end) which is also why we almost never keep OpenBVE ME online 24/7! If you try it, and like where its going please let us know, so we can gather enough support to keep it on and continue developing for it. As always report to us any bugs that you may find! We may have found some already but report em anyway, there's a very high chance you will run into some. Obviously many routes are not tested which is why this is a pre-alpha. We're leaving that up to you guys.
Player List/Supported/Playable(to be tested) Routes can be accessed at http://www.bvestation.com/cron/litterbug.php
Installation Instructions
- Drag and drop the mysql.data.dll and the OpenBVEME.exe into your OpenBVE directory
- Run OpenBVEME.exe
- Start the supported route
- Enter a username and click connect
- When you exit the game hit the EXIT button listed on the multiplayer window or kill the process via Task Manager, DO NOT EXIT ANY OTHER WAY
Source code will not be released, due to code that was added to OpenBVE itself. The code for these additions will not be released. For OpenBVE's source, you can find it at trainsimframework.org
Route requests can also be placed here. If the route has a train up ahead, send me the name of the route file and you will be able to test it.
Any other questions feel free to ask. Outrageous suggestions like Networked Tracks is not my job.
BVEStation's Teamspeak Server is also back online. The TS Server underwent maintenance during the week by the hosting company and is NOT closing due to low user activity. Sorry for any inconveniences.

There may be some changes to the Teamspeak to allow users who are using the multiplayer extension to have priority in the Teamspeak. This includes new users, so that they may try the multiplayer extension.






